Tetris (1984)
Falling tetrominoes lock into complete lines in Tetris (1984), the puzzle Alexey Pajitnov designed in Moscow.
Image from RAWG
4th generation · 16-bit home console
Super Nintendo games: 16-bit platformers, racers, and role-playing games. Nintendo Switch Online has carried a Super NES classics library. Confirm a title is still included before you count on it. Where to Play does not host these games.
217 games on this page.
Falling tetrominoes lock into complete lines in Tetris (1984), the puzzle Alexey Pajitnov designed in Moscow.
Image from RAWG
Super Mario Bros. turned a running jump, a fire flower, and a flagpole into the pattern later Mario games still answer.
Image from RAWG
Nine-ball racks and a trick-shot challenge share the table in Side Pocket (1986), Data East's pocket billiards.
Image from RAWG
Subspace vegetables and a four-person cast define Super Mario Bros. 2, the Western sequel built from a different Japanese game.
Image from RAWG
Tanooki suits and a world map turn short stages into a toy box in Super Mario Bros. 3, with airships parked between the levels.
Image from RAWG
Rotoscoped leaps and a one-hour dungeon define Prince of Persia (1989), Jordan Mechner's Apple II game of traps and sword fights.
Image from RAWG
Will Wright's SimCity, from Maxis in 1989, is a city builder about zoning, power, and disasters that started on computers.
Image from RAWG
Megavitamin capsules fall into a bottle to clear colored viruses in Dr. Mario, Nintendo's puzzle about matching red, blue, and yellow.
Image from RAWG
Eugene Jarvis staged Smash TV as a lethal game show for Williams, played with twin sticks and a studio full of guns.
Image from RAWG
Data East put the Marvel team into an arcade brawler called Captain America and The Avengers.
Image from RAWG
Kevin McCallister wires the house against Harry and Marv in Home Alone, the NES license Bethesda Softworks developed for THQ.
Image from RAWG
Data East's club-swinging pair is Joe & Mac, also known as Caveman Ninja, a dinosaur brawl from the 1991 arcades.
Image from RAWG
Blocker lemmings and a builder's staircase keep the crowd off the cliff in Lemmings, DMA Design's puzzle published by Psygnosis.
Image from RAWG
Codemasters raced Galoob's tiny cars across household clutter in Micro Machines (Old).
Image from RAWG
Papergirl routes join the morning run in Paperboy 2, a home sequel that lets the rider be a girl or a boy.
Image from RAWG
Light-gun cabinets and side-view carts share only a film in Terminator 2: Judgment Day.
Image from RAWG
Two different cartridges licensed the third film as Robocop 3, and the NES and Super Nintendo editions do not play alike.
Image from RAWG
Several licenses share the name ALIEN³, spun from the film and published by LJN, and they are not one shared design.
Image from RAWG
Toads meet the Lee brothers in Battletoads & Double Dragon, Rare's crossover published by Tradewest.
Image from RAWG
Hand-drawn cels of the film's cast distinguish Virgin Interactive's Disney's Aladdin, the Genesis platformer known for that animation.
Image from RAWG
Mowgli swings through levels built around the film's songs in Disney's The Jungle Book, Virgin Interactive's platformer.
Image from RAWG
Hotel lobbies and a toy store replace the first film's house in Home Alone 2, with Kevin loose in a big city.
Image from RAWG
Separate park licenses share the film's name and not a single design in Jurassic Park.
Image from RAWG
Dark Horse published the comic that RoboCop Versus The Terminator adapts, a crossover that never happened on film.
Image from RAWG
One-on-one shells and a tournament bracket replace the brawler in Teenage Mutant Ninja Turtles: Tournament Fighters.
Image from RAWG
Wildebeest gorge turns a stampede into a platform test in Disney's The Lion King, Virgin's difficult adaptation of Simba's life.
Image from RAWG
Woody rides stages built from Andy's room and beyond in Toy Story, the platformer Traveller's Tales made from the Pixar film.
Image from RAWG
Descending invaders and destructible bunkers define Space Invaders (1978), the Taito game designed by Tomohiro Nishikado.
Image from RAWG
General Computer Corporation built Ms. Pac-Man for Midway, giving the hero a bow and mazes that wander.
Image from RAWG
Capcom's Final Fight sends Haggar, Cody, and Guy to clean up Metro City.
Image from RAWG
Peter Molyneux and Bullfrog let a deity raise land in Populous so a population can expand and fight.
Image from RAWG
Dr. Wright advises the mayor in Nintendo's Super Nintendo edition of Sim City, and Bowser can strike the skyline as a disaster.
Image from RAWG
Quintet's ActRaiser (1990) alternates side-view sword fights with a god's-eye view where a civilization grows.
Image from RAWG
Columns (1990) drops jewels in vertical stacks of three, and a line of matching gems clears.
Image from RAWG
Waterdeep's sewers hide a beholders' lair in Eye of the Beholder, the first-person Advanced Dungeons & Dragons crawl Westwood developed for SSI.
Image from RAWG
Captain Falcon's Blue Falcon is one of a small roster in F-Zero, a hovercraft race that showed off Mode 7 speed.
Image from RAWG
Flight lessons, not a combat sortie, structure Pilotwings.
Image from RAWG
Lesson certificates, not combat sorties, structure Nintendo's Pilotwings (1990) already.
Image from RAWG
Super Mario World hides a second map, the Star Road, behind exits that a straight run to Bowser never needs.
Image from RAWG
Richard Garriott's Avatar meets a gargoyle conflict in Origin's Ultima VI: The False Prophet, a 1990 computer quest.
Image from RAWG
Chris Roberts mixes cockpit sorties with a branching carrier plot in Wing Commander.
Image from RAWG
Lester Chaykin, a physicist, is stranded with almost no readable text in Another World, Eric Chahi's rotoscoped adventure published by Delphine.
Image from RAWG
Captain Commando leads Ginzu, Mack the mummy, and Baby Head's mech through a future city.
Image from RAWG
The Super Nintendo Civilization is a console port of Sid Meier's turn-based history game from MicroProse.
Image from RAWG
Terry Bogard entered SNK's King of Fighters tournament in Fatal Fury: King of Fighters, the 1991 Neo Geo fighter that started the line.
Image from RAWG
Cecil Harvey's dark-knight guilt drives Final Fantasy IV (1991), the Super Famicom story that introduced the Active Time Battle gauge.
Image from RAWG
The Bitmap Brothers built ornate rooms and a shop between levels in Gods, a 1991 trek that began on the Amiga.
Image from RAWG
SNK's KING OF THE MONSTERS throws giant kaiju into a grappling match inside a city you can smash.
Image from RAWG
Arthur, Lancelot, and Percival fight as a team in Knights of the Round, Capcom's arcade port from 1991. Horses carry them in some sections.
Image from RAWG
Research runs from sticks to lasers in Mega Lo Mania, then you send followers to fight.
Image from RAWG
Bullfrog moved the god game into Greek myth with Populous 2: Trials of the Olympian Gods.
Image from RAWG
G.I. Ant topples a chain of dominoes in Ocean's Pushover, and the last tile has to land on a trigger.
Image from RAWG
Sid Meier's Civilization, from MicroProse in 1991, starts a people in the ancient world and aims them toward space.
Image from RAWG
Capcom revived arcade one-on-one fighting with Street Fighter II: The World Warrior (1991) and a six-button layout.
Image from RAWG
Konami posted bounty targets between towns in Sunset Riders, a Wild West run-and-gun from 1991 already.
Image from RAWG
Simon Belmont's whip swings in eight directions in Super Castlevania IV, and Konami redrew the castle for 16-bit hardware.
Image from RAWG
Arthur dashes through a harsher monster gauntlet in Capcom's Super Ghouls 'n Ghosts (1991) already.
Image from RAWG
Choose a fighter, a cleric, an elf, a wizard, or a dwarf in The King of Dragons.
Image from RAWG
The Legend of Zelda: A Link to the Past splits Hyrule into a light world and a dark world that share one map.
Image from RAWG
Shin Kazama flies for a mercenary air force in U.N. Squadron, Capcom's side-scrolling shooter based on the manga Area 88. You pick a pilot and buy planes with mission pay on this 1991 Super Nintendo release.
Image from RAWG
Ryo Sakazaki's spirit gauge powers special moves in SNK's Art of Fighting (1992) already.
Image from RAWG
Konami armed two soldiers for Contra III: The Alien Wars, known in Japan as Contra Spirits.
Image from RAWG
Electronic Arts opened Desert Strike on the Genesis in 1992, a helicopter campaign inspired by contemporary desert warfare.
Image from RAWG
Mickey Mouse changes costume in Disney's Magical Quest, Capcom's first platform game in that series, released in 1992. A firefighter outfit, a mountain-climber outfit, and, in later forms, a magician's clothes each grant a different move.
Image from RAWG
Enix's DRAGON QUEST V is famous for a marriage, a playable generation, and monsters you can recruit.
Image from RAWG
A fish eats its way up the tree of life in E.V.O.: Search for Eden, spending points on jaws, legs, and horns.
Image from RAWG
Terry and Andy Bogard return to a larger Neo Geo roster in SNK's Fatal Fury 2 (1992) already.
Image from RAWG
Final Fantasy Mystic Quest (1992) is Square's simplified role-playing quest aimed at North American players.
Image from RAWG
Job tablets let the cast change classes in FINAL FANTASY V, Square's Super Famicom RPG built around that freedom.
Image from RAWG
Paul Cuisset led Delphine's Flashback: The Quest for Identity, a cinematic trek about an amnesiac named Conrad.
Image from RAWG
Nintendo bundled a mouse with Mario Paint, a 1992 drawing toy for the Super Nintendo.
Image from RAWG
Digitized actors and graphic finishing moves announced Mortal Kombat when Midway put it in arcades.
Image from RAWG
Atlus's Shin Megami Tensei walks a demon-haunted Tokyo after the missiles fall.
Image from RAWG
Freeing a trapped soul rebuilds a house, a villager, or a shop in Soul Blazer, Quintet's top-down quest published by Enix.
Image from RAWG
Special moves made the SNES living room a cabinet when Street Fighter II arrived.
Image from RAWG
Capcom sped the cast up and added new special moves in Street Fighter II Turbo: Hyper Fighting, an arcade revision from 1992 already.
Image from RAWG
Billy and Jimmy Lee bring a move set unlike their NES outings to Super Double Dragon, including a charge attack.
Image from RAWG
Banana peels and a red shell define Super Mario Kart, the Mode 7 racer whose handling stays slippery on purpose.
Image from RAWG
Landspeeder chases use Mode 7 in Super Star Wars, the LucasArts and Sculptured Software adaptation of A New Hope.
Image from RAWG
Konami reworked an arcade brawler into Teenage Mutant Ninja Turtles IV: Turtles in Time, and the Super Nintendo cart adds stages the cabinet never had.
Image from RAWG
A sleeping Bart tumbles through sketch-like dreams in The Simpsons: Bart's Nightmare.
Image from RAWG
Konami sent Buster through sports-mad stages in Tiny Toon Adventures: Buster Busts Loose!
Image from RAWG
Kemco's Top Gear splits one television between two cars for a country-by-country season.
Image from RAWG
Richard Garriott opens Ultima VII: The Black Gate on a murder beside a moongate in Britannia.
Image from RAWG
B.J. Blazkowicz moves through a Nazi castle in Wolfenstein 3D, id Software's maze of guards, push-walls, and locked doors.
Image from RAWG
Iguana Entertainment put a circus bat to work in an amusement park, and Sunsoft published Aero the Acro-Bat in 1993 already.
Image from RAWG
Angel sent the Sailor Soldiers through side-scrolling fights in Bishoujo Senshi Sailor Moon (1993) already.
Image from RAWG
Michael Berlyn's bobcat became Accolade's heavily promoted mascot in Bubsy, fully titled Claws Encounters of the Furred Kind.
Image from RAWG
Sensible Software joked that war has never been so much fun, then sent named soldiers to die for good in Cannon Fodder.
Image from RAWG
Richter Belmont and Maria Renard star in Konami's Castlevania: Rondo of Blood, a 1993 PC Engine Super CD game.
Image from RAWG
Blob, Ickybod Clay, and Bad Mr. Frosty fight in ClayFighter, the 1993 Super Nintendo comedy bout from Visual Concepts, Ringler Studios, and Interplay.
Image from RAWG
Virgin's Cool Spot puts the 7 Up mascot, a red dot in sunglasses, onto bright ledges.
Image from RAWG
Capcom built its own stages for Disney’s Aladdin (1993), a different production from Virgin's Genesis Aladdin.
Image from RAWG
Shareware spread the first episode of DOOM far beyond store shelves after id Software released it on PC.
Image from RAWG
SNK upgraded Fatal Fury 2 into Fatal Fury Special, adding fighters and combo routes on Neo Geo in 1993 already.
Image from RAWG
Haggar returns to Metro City in Final Fight 2 with Maki and Carlos walking beside him.
Image from RAWG
Goofy and Max share every room in Goof Troop, Capcom's cooperative puzzle adventure drawn from the Disney series.
Image from RAWG
Will crosses ancient ruins in Illusion of Gaia, and his body changes when a fight starts.
Image from RAWG
A hovercraft joins the gunship in Jungle Strike, Electronic Arts' isometric follow-up to Desert Strike with extra vehicles besides the helicopter.
Image from RAWG
Armor capsules and a dash move Mega Man into a faster future in Mega Man X, where a wall jump replaces the older ladder habit.
Image from RAWG
Blood codes unlock the red pixels in Mortal Kombat 2 on the Super Nintendo, reversing the first home version's sweat substitute.
Image from RAWG
Mark Turmell's two-on-two at Midway is NBA Jam (1994), the basketball game where a hot streak sets a player on fire.
Image from RAWG
Yasumi Matsuno and Quest marched squads in real time across Ogre Battle: The March of the Black Queen, a 1993 Super Famicom strategy game.
Image from RAWG
Titus brought Prehistorik 2, a European caveman platformer, to the Super Nintendo and Game Boy.
Image from RAWG
Jordan Mechner's Prince of Persia 2: The Shadow and the Flame continues the careful swordplay inside a palace intrigue.
Image from RAWG
Licensed riffs punch in between heats in Rock n' Roll Racing, the isometric combat race Silicon & Synapse made for Interplay.
Image from RAWG
Square's Romancing SaGa 2, led by Akitoshi Kawazu, follows an empire handed across generations.
Image from RAWG
Haohmaru's sword and a rage gauge define SNK's Samurai Shodown, a weapon-based Neo Geo fighter from 1993 already.
Image from RAWG
Square's charge gauge defines combat in Secret of Mana.
Image from RAWG
Square's ring menu and a party of three define Secret of Mana (1993), known in Japan as Seiken Densetsu 2 on the Super Famicom.
Image from RAWG
Isometric zoning and a newspaper of disasters define SimCity 2000, Maxis's follow-up to its city builder.
Image from RAWG
Fox McCloud leads an Arwing wing in Star Fox, and the Super FX chip draws the on-rails space combat.
Image from RAWG
Four bombers crowd one television in Super Bomberman once a multitap is plugged into the Super Nintendo.
Image from RAWG
Redrawn sprites packed four NES Mario adventures onto Super Mario All-Stars.
Image from RAWG
Nintendo remade four Mario cartridges as Super Mario All-Stars (1993), and the result is a compilation rather than a new adventure.
Image from RAWG
Hoth opens LucasArts' Super Star Wars: The Empire Strikes Back, and Sculptured Software again built the action between the film's set pieces.
Image from RAWG
Cammy, Dee Jay, T. Hawk, and Fei Long join the roster in Super Street Fighter II: The New Challengers.
Image from RAWG
Bullfrog drugged corporate agents and sent them across a world map of hostile cities in Syndicate.
Image from RAWG
Bullfrog's Syndicate (1993) puts a four-agent team on isometric city streets.
Image from RAWG
Victorian mercenaries fight through a corrupted Britain in The Chaos Engine, The Bitmap Brothers' moody shooter sold in the US as Soldiers of Fortune.
Image from RAWG
Silicon & Synapse, later Blizzard, switched players among Erik, Baleog, and Olaf in The Lost Vikings, published by Interplay.
Image from RAWG
Household slapstick fills Tom & Jerry on the Super Nintendo, a 1993 cartoon platformer different from the NES game subtitled The Ultimate Game of Cat and Mouse.
Image from RAWG
Weapons bolt onto the cars in Top Gear 2, the Super Nintendo racing sequel.
Image from RAWG
Zeke and Julie sprint through suburban horror sets in LucasArts' Zombies Ate My Neighbors (1993) already.
Image from RAWG
Yakko, Wakko, and Dot share Konami's Animaniacs, and the 1994 Super Nintendo and Game Boy cartridges are not the same game.
Image from RAWG
A Mad Cat walks an isometric field in BattleTech: A Game of Armored Combat, the Super Nintendo label for a design other boxes call MechWarrior 3050 instead.
Image from RAWG
Rare's Battletoads in Battlemaniacs keeps the series' sudden difficulty spikes on the Super Nintendo.
Image from RAWG
Throttle and the other animated mice license a motorcycle brawl in Biker Mice from Mars (SNES), a 1994 Super Nintendo combat racer.
Image from RAWG
Blizzard's Blackthorne, also known as Blackhawk, sends a caped gunman through slow cinematic corridors.
Image from RAWG
Ryu's dragon forms return between visits to a township the party is building in Capcom's Breath of Fire II (1994) already.
Image from RAWG
John Spartan thaws into corridor fights in Demolition Man, a Super Nintendo action game based on the Sylvester Stallone film.
Image from RAWG
Capcom's Demon's Crest (1994) stars the gargoyle Firebrand in a Super Nintendo action game spun out of Gargoyle's Quest.
Image from RAWG
Pre-rendered fur and a mine-cart ride define Donkey Kong Country, Rare's jungle where Diddy covers ground the big ape cannot.
Image from RAWG
Onett's baseball bats and psychic flashes open EarthBound, the modern-dress journey of Ness and his friends.
Image from RAWG
A robotic suit turns a worm into a run-and-gun hero in Earthworm Jim, launched by Shiny Entertainment and David Perry.
Image from RAWG
Extended Play Productions developed EA Sports' first association-football game, FIFA International Soccer, and consoles received it in 1993 already.
Image from RAWG
An ensemble casts magic against an empire in Final Fantasy VI, and the second half lets the player choose who walks point.
Image from RAWG
Konami's International Superstar Soccer on the Super Nintendo, from 1994, is the celebrated first game in that soccer line.
Image from RAWG
Rare's Killer Instinct (1994) is the arcade fighter Nintendo promoted with combo breakers and a rock soundtrack.
Image from RAWG
Treating Kirby as the ball is the whole of Kirby's Dream Course.
Image from RAWG
Knocking the pink hero into enemies lowers the stroke count in Kirby's Dream Course (1994), HAL's miniature-golf game.
Image from RAWG
Takashi Tokita directed Live A Live as chapters that refuse to share a century.
Image from RAWG
Zero's parts decide the ending of Mega Man X2, and Capcom's X-Hunters carry the pieces that let him return to help.
Image from RAWG
Traveller's Tales walked Mickey through classic cartoons in Mickey Mania, and Europe later called the PlayStation release Mickey's Wild Adventure.
Image from RAWG
Codemasters' Micro Machines 2: Turbo Tournament races toy cars across kitchen tables and workbenches.
Image from RAWG
Mighty Morphin Power Rangers licenses Saban's television series, and the Super Nintendo edition from 1994 is a one-on-one fighter.
Image from RAWG
Ren's quest for scattered treasures is the plot of Pirates of Dark Water, a 1994 Super Nintendo license of the Hanna-Barbera series.
Image from RAWG
Atlus trapped a class inside Shin Megami Tensei If...
Image from RAWG
Atlus continued the apocalypse in Shin Megami Tensei II, with an underground Tokyo and alignment choices, in 1994 already.
Image from RAWG
An opossum with a jet pack and a sword stars in Sparkster, Konami's Super Nintendo Rocket Knight game from 1994. He dashes on the pack, rebounds, and cuts with the blade.
Image from RAWG
LJN's Spider-Man and Venom: Maximum Carnage adapts the comic crossover as a beat 'em up on the Super Nintendo and the Genesis.
Image from RAWG
Food pellets, fired from a launcher, calm the animals in Super 3-D Noah's Ark, Wisdom Tree's unlicensed Super Nintendo game.
Image from RAWG
Hudson's story mode in Super Bomberman 2 is about capturing the bomber, on a 1994 Super Nintendo maze cart.
Image from RAWG
Super Metroid opens with Samus delivering a baby metroid to researchers and then returning to a station that has already gone wrong.
Image from RAWG
Taller sprites and faster tells define Nintendo's Super Punch-Out!!, a career from 1994 that still asks you to read each boxer's cue.
Image from RAWG
Batman shares rooftops with Robin in Konami's The Adventures of Batman and Robin, based on the animated series.
Image from RAWG
Ride prices and path layouts decide whether guests wander happy in Theme Park, Bullfrog's management game associated with Peter Molyneux.
Image from RAWG
Umihara Kawase swings on a stretchy fishing line that grabs a wall, hooks a fish, and climbs a gap.
Image from RAWG
Electronic Arts' Urban Strike brings the Strike helicopter series into a city campaign.
Image from RAWG
Toad drops bombs on monsters while Wario floods the forest in Wario's Woods (1994). Nintendo made this Super Nintendo puzzle.
Image from RAWG
Natsume set a steampunk Wild West on one screen in Wild Guns (1994), and two players can share that gallery.
Image from RAWG
Asterix and Obelix defend a potion-fueled Gaulish village against Rome in Asterix & Obelix.
Image from RAWG
Acclaim tied Batman Forever to Joel Schumacher's 1995 film, on Super Nintendo and Game Boy carts that share the movie rather than Sunsoft's earlier Batman games.
Image from RAWG
Richter Belmont climbs a castle in Castlevania: Dracula X that is not the PC Engine CD's Rondo of Blood.
Image from RAWG
Chrono Trigger lets a festival accident throw a small party across several eras of one planet.
Image from RAWG
Human Entertainment's Clock Tower (1995), directed by Hifumi Kono, follows Jennifer through a point-and-click night with the Scissorman.
Image from RAWG
Dixie's ponytail spins like a helicopter in Donkey Kong Country 2: Diddy's Kong Quest, and she and Diddy are the ones doing the rescuing.
Image from RAWG
Doom Troopers: Mutant Chronicles sends armored soldiers down a run-and-gun drawn from the Mutant Chronicles tabletop setting.
Image from RAWG
Puppy Love, the stage where a puppy must be bounced to safety, sits inside Earthworm Jim 2 among Shiny's continuing cartoon levels.
Image from RAWG
A super-move gauge glows on the HUD throughout Final Fight 3, Capcom's Metro City continuation.
Image from RAWG
Square fielded customizable wanzer mechs in Front Mission: The First (1995), a Super Famicom strategy game of parts and pilots.
Image from RAWG
More national sides and a tighter match define International Superstar Soccer Deluxe.
Image from RAWG
Judge Dredd licenses the 2000 AD comic judge for action games timed with the Stallone film.
Image from RAWG
Neverland filled Lufia II: Rise of the Sinistrals with puzzle rooms that are the dungeon, not a side errand.
Image from RAWG
Bass debuts as a rival in Mega Man 7 (1995), where Capcom moves the classic blue hero onto the Super Nintendo.
Image from RAWG
Capcom's Mega Man X3 (1995) continues the X series under Dr. Doppler, and some versions let you deploy as Zero.
Image from RAWG
You can eject from your machine and hijack an enemy one in Metal Warriors.
Image from RAWG
A run button and cybernetic ninjas arrive with Mortal Kombat 3, Midway's arcade lineup that lets fighters dash.
Image from RAWG
Activision's Pitfall: The Mayan Adventure is the sequel to David Crane's Atari 2600 Pitfall, drawn with pre-rendered jungle animation.
Image from RAWG
Atari Games' Primal Rage pits stop-motion dinosaurs and giant apes against one another.
Image from RAWG
Akitoshi Kawazu closed the Super Famicom trilogy with Romancing SaGa 3, Square's last Romancing SaGa on that console.
Image from RAWG
A boy and a shape-changing dog cross fabricated worlds in Secret of Evermore.
Image from RAWG
Webs and a side-scrolling punch define Spider-Man (1995), one of several mid-decade carts that share the hero's name.
Image from RAWG
Hudson let five players onto Super Bomberman 3, and the 1995 stages are themed around world cities.
Image from RAWG
Crayon hills and a flutter jump carry Baby Mario in Super Mario World 2: Yoshi's Island, where the eggs are both ammo and a way to hit a distant post.
Image from RAWG
Quest's Tactics Ogre: Let Us Cling Together, directed by Yasumi Matsuno, fights on a grid.
Image from RAWG
Namco and Wolf Team's Tales of Phantasia is the Super Famicom game that started the Tales series.
Image from RAWG
Ark leaves an underworld village in Terranigma and must rebuild the surface from a lifeless shell.
Image from RAWG
Woody crosses rendered dioramas in Toy Story (1995), the platformer Traveller's Tales built from the Pixar film.
Image from RAWG
Trials of Mana asks you to field three companions chosen from Duran, Angela, Kevin, Charlotte, Hawkeye, and Riesz.
Image from RAWG
Extra kombatants revise the roster in Ultimate Mortal Kombat 3, where Midway adds fighters beyond the first Mortal Kombat 3 cabinet.
Image from RAWG
Acclaim followed Maximum Carnage with Venom/Spider-Man: Separation Anxiety, again starring the symbiote pair.
Image from RAWG
Andy Davidson turned artillery duels into cartoon worms for Team17's Worms, on landscapes that blow apart under the shot.
Image from RAWG
Midway digitized real wrestlers for combo strings in WWF WrestleMania: The Arcade Game, a 1995 federation license.
Image from RAWG
Wolverine and Cyclops brawl in side view throughout X-Men: Mutant Apocalypse.
Image from RAWG
Interplay aimed burps and nose flicks at the enemies of Boogerman: A Pick and Flick Adventure.
Image from RAWG
Rare sent Dixie and Kiddy north in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Image from RAWG
EA Sports aimed FIFA 97 at the 1996 season and kept an isometric pitch on the Super Nintendo.
Image from RAWG
Pack-In-Video and Natsume's Harvest Moon runs a farming life on a clock of seasons.
Image from RAWG
Helper characters share the copy ability in Kirby Super Star.
Image from RAWG
HAL and Masahiro Sakurai packed several shorter games onto Kirby Super Star (1996), including The Great Cave Offensive.
Image from RAWG
Donald Duck wears a shirt and a hard-boiled glare in Maui Mallard in Cold Shadow, Disney's platformer.
Image from RAWG
tri-Ace and Enix opened the series with Star Ocean, a 1996 Super Famicom mix of real-time fights and private actions in town.
Image from RAWG
Capcom added custom combos to Street Fighter Alpha 2, a prequel series set before Street Fighter II.
Image from RAWG
Bomberman characters ride animals in the story mode of Super Bomberman 4, Hudson Soft's 1996 game for the Japanese Super Famicom.
Image from RAWG
Geno joins Mario, Bowser, and Peach in a turn-based party in Super Mario RPG, the story Square built with Nintendo.
Image from RAWG
Soft pastel stages and animal friends fill Kirby's Dream Land 3 (1997), HAL's last Kirby for that Super Nintendo generation.
Image from RAWG
EA Sports branded NHL 98 a year ahead of its window, and a late Super Nintendo edition sits beside the 32-bit games.
Image from RAWG
Erik, Baleog, and Olaf return with new skills in Norse by Norse West: The Return of the Lost Vikings.
Image from RAWG
A world map links the stages of Super Bomberman 5, Hudson Soft's Japan-only Super Famicom release from 1997. It is the last main Super Bomberman on that console.
Image from RAWG
Blizzard reunited Erik, Baleog, and Olaf in The Lost Vikings 2, also called Norse by Norsewest, and taught them new skills.
Image from RAWG
Capcom's Breath of Fire (1993) opens that role-playing line with a hero who can take dragon form.
Image from RAWG
Argonaut and Nintendo finished Starfox 2 for the Super Nintendo in the mid-1990s, then shelved it.
Image from RAWG
Konami's Frogger (1981) hops a frog through traffic and across a river, one of the simple arcade ideas that became universal.
Image from RAWG
Williams and Eugene Jarvis followed Defender with Stargate in 1981, a space shooter later sold as Defender II.
Image from RAWG
FTL Games made Dungeon Master a real-time first-person crawl, and it became a hit on the Atari ST in 1987 already.
Image from RAWG
Infogrames brought Drakkhen from late-1980s computers to an early North American Super Nintendo release.
Image from RAWG