Dig Dug (1982)
Taizo Hori pumps enemies until they pop in Dig Dug (1982), or he drops rocks onto them.
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4th generation · 8-bit handheld
Game Boy originals, the gray-brick handheld line. Nintendo Switch Online's classics library has included Game Boy games. Confirm the title is still listed. Where to Play does not host these games.
211 games on this page.
Taizo Hori pumps enemies until they pop in Dig Dug (1982), or he drops rocks onto them.
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Ostrich knights score by striking from above in Joust, Williams' duel of lances and wings.
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Olive Oyl tosses tokens down to the sailor in Nintendo's Popeye, while Bluto patrols the platforms.
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Coily the snake and bouncing balls intrude while Q*bert hops a pyramid and flips the color of each cube.
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Behind-the-plate framing shows a simple diamond in Baseball (1983), Nintendo's early Famicom sports game.
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Stolen documents sit behind colored doors in Elevator Action (1983), Taito's arcade spy game of lifts and shoot-outs.
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Button-mashing dashes and a long jump share Track & Field, Konami's Olympic button-hammer known in Japan as Hyper Olympic.
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Wireframe traders and wanted ratings fill Elite, the open space game David Braben and Ian Bell created on the BBC Micro.
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Mark Cerny designed the isometric race Marble Madness for Atari Games, a trackball cabinet that rolls one marble down ramps.
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White spy and black spy rig one split screen in Spy vs. Spy, First Star Software's adaptation of Antonio Prohias's Mad magazine strip.
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HAL Laboratory helped program Nintendo's Tennis, a Famicom game of singles and doubles from 1984 already.
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Falling tetrominoes lock into complete lines in Tetris (1984), the puzzle Alexey Pajitnov designed in Moscow.
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Shared tanks and destructible bricks fill Battle City, Namco's Famicom game descended from Tank Battalion.
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Floor by floor, Thomas climbs toward Sylvia in Kung-Fu Master, the Irem arcade fighter Japan called Spartan X, a tower of knives and grippers.
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Handlebar cabinets steer the bicycle in Paperboy, Atari Games' route past dogs, skateboards, and broken windows.
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Bub and Bob trap foes in bubbles they can burst in Bubble Bobble (1986), Taito's rescue of two kidnapped girlfriends.
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Yuji Horii, with Akira Toriyama, Koichi Sugiyama, and Chunsoft, made Enix's Dragon Quest (1986) the template for Japanese console RPGs.
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Nine-ball racks and a trick-shot challenge share the table in Side Pocket (1986), Data East's pocket billiards.
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Dropped gloves turn a hockey stoppage into a punching match in Blades of Steel (1988), Konami's arcade ice game.
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Radio briefings name the suspect in Chase H.Q., Taito's arcade drive about ramming a car before the timer expires.
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Marian waits at the end of a gang's alley in Double Dragon, Technos' side-scrolling brawler about punching through the Black Warriors.
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Jewel chests sit behind monsters that must be sealed or baited in Adventures of Lolo (1989), HAL Laboratory's Eggerland puzzle.
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Grappling lines and wall jumps move Batman through original stages in Batman: The Video Game, Sunsoft's NES game that borrows the 1989 film's look without retelling the movie.
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Moon treasure and a pogo cane define Disney's DuckTales, Capcom's NES hunt starring Scrooge McDuck.
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Circus trains and tiered train roofs open Indiana Jones and the Last Crusade: The Action Game, US Gold's platformer of the film.
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Rotoscoped leaps and a one-hour dungeon define Prince of Persia (1989), Jordan Mechner's Apple II game of traps and sword fights.
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Megavitamin capsules fall into a bottle to clear colored viruses in Dr. Mario, Nintendo's puzzle about matching red, blue, and yellow.
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Kunio's soccer becomes a foul-heavy match in Nintendo World Cup, the Western release of a Technos Nekketsu game.
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Gomez Addams searches a house in Ocean's The Addams Family, a platformer based on the film.
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Master Higgins gains dinosaur companions in Hudson's Adventure Island II (1991) already.
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Sunsoft followed its own Batman cartridge with Batman: Return of the Joker, a fast NES sequel that does not retell the film Batman Returns.
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Turbo Tunnel speeders smash careless riders in Battletoads, Rare's NES brawler that changes vehicles and gimmicks every few stages.
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Data East put the Marvel team into an arcade brawler called Captain America and The Avengers.
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Billy and Jimmy Lee hunt relics in Double Dragon III: The Sacred Stones (1991), and Technos changed more than the wording.
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Kevin McCallister wires the house against Harry and Marv in Home Alone, the NES license Bethesda Softworks developed for THQ.
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Data East's club-swinging pair is Joe & Mac, also known as Caveman Ninja, a dinosaur brawl from the 1991 arcades.
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Blocker lemmings and a builder's staircase keep the crowd off the cliff in Lemmings, DMA Design's puzzle published by Psygnosis.
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Codemasters raced Galoob's tiny cars across household clutter in Micro Machines (Old).
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Papergirl routes join the morning run in Paperboy 2, a home sequel that lets the rider be a girl or a boy.
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Rattle and Roll swallow Nibbley Pibbles until they weigh enough to ring a bell in Rare's Snake Rattle 'n' Roll.
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Interplay treated Star Trek: 25th Anniversary as a silver-jubilee voyage with two very different shapes.
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Light-gun cabinets and side-view carts share only a film in Terminator 2: Judgment Day.
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Ariel swims and then walks in Capcom's The Little Mermaid, a stage design drawn from Disney's film.
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Stacked enemies vanish in matched pairs while a dinosaur hatches underneath in Yoshi, Nintendo's puzzle sold in Japan under an egg title.
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Dinosaur mounts carry Master Higgins across Adventure Island III (1992), Hudson's third Western island cart.
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Gas-gun theatrics and a cape define Disney's Darkwing Duck, Capcom's NES continuation of its Disney platformers.
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A magic bag turns into vehicles and weapons in Felix the Cat, Hudson Soft's platformer of the classic cartoon.
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Several licenses share the name ALIEN³, spun from the film and published by LJN, and they are not one shared design.
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Toads meet the Lee brothers in Battletoads & Double Dragon, Rare's crossover published by Tradewest.
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Hand-drawn cels of the film's cast distinguish Virgin Interactive's Disney's Aladdin, the Genesis platformer known for that animation.
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Pogo cane hops return with Scrooge McDuck in Disney's DuckTales 2, Capcom's second NES treasure hunt.
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Mowgli swings through levels built around the film's songs in Disney's The Jungle Book, Virgin Interactive's platformer.
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Separate park licenses share the film's name and not a single design in Jurassic Park.
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Dark Horse published the comic that RoboCop Versus The Terminator adapts, a crossover that never happened on film.
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Wildebeest gorge turns a stampede into a platform test in Disney's The Lion King, Virgin's difficult adaptation of Simba's life.
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Woody rides stages built from Andy's room and beyond in Toy Story, the platformer Traveller's Tales made from the Pixar film.
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Descending invaders and destructible bunkers define Space Invaders (1978), the Taito game designed by Tomohiro Nishikado.
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Diving flags peel out of formation in Galaxian, Namco's shooter that sends aliens down at the player instead of only marching in rigid rows.
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Iwata's swing meter and a stroke-play course define Golf (1980), the Famicom game designed with Shigeru Miyamoto and programmed by Satoru Iwata at HAL.
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Blinky, Pinky, Inky, and Clyde chase the dot-eater in Pac-Man, Toru Iwatani's maze for Namco.
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Tractor beams capture a ship in Galaga (1981), and a rescued second fighter doubles the fire.
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General Computer Corporation built Ms. Pac-Man for Midway, giving the hero a bow and mazes that wander.
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Bubble Ghost asks a specter to puff a fragile bubble through candles and fans.
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Technos turned its Kunio arcade dodgeball into Super Dodge Ball (1988), a cult NES sports game full of super throws.
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Infinity's NES action game The Battle of Olympus, published by Broderbund, sends a Greek hero through side-view fights often set beside Zelda II.
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Toontown ink and a live-action detective share Who Framed Roger Rabbit, the Touchstone film's licensed case.
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Hudson Soft's PC Engine mascot, also called PC Genjin, debuts in Bonk's Adventure (1989), and his oversized head is the weapon.
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Konami's first handheld Castlevania, Castlevania: The Adventure (1989), is a stiff whip-platform trek.
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Dino Dini's Kick Off is the Anco soccer game whose speed on the Amiga and the Atari ST made it a rival to later Sensible Soccer.
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Dave Akers designed Klax for Atari Games, catching colored tiles off a conveyor and stacking them into lines.
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Super Mario Land gives Mario a pocket journey with its own enemies, vehicles, and ending.
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Leland's arcade racer Super Off Road puts three trucks on an overhead dirt oval under Ivan Stewart's name.
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Square's first SaGa game reached the West as The Final Fantasy Legend.
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Square's second SaGa game is Final Fantasy Legend II in the West.
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Capcom's Gargoyle's Quest (1990) stars Firebrand, the red demon from Ghosts 'n Goblins, on a Game Boy map of side-view fights.
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Sunsoft's license of Joe Dante's film sequel is Gremlins 2: The New Batch, with separate NES and Game Boy cartridges.
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HAL Laboratory's New Ghostbusters II is a license of the film sequel, issued on the NES in Europe and on Game Boy.
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Konami's comic answer to Gradius, born in 1990, reached the Game Boy as Parodius Da!
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Toaplan's snowball coin-op reached the Game Boy under the name Snow Bros. Jr, where walking foes get packed into giant snowballs and kicked.
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Nintendo R&D1 and Minakuchi Engineering aimed a small ship up the glass and named the vertical shooter Solar Striker.
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A steel ball and legal injuries define Speedball 2: Brutal Deluxe, the Bitmap Brothers' armored Amiga sequel to Speedball.
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Calling a play from a small playbook is what made Tecmo's Tecmo Bowl (1990) famous on the NES.
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Konami's Teenage Mutant Ninja Turtles: Fall of the Foot Clan is the turtles' Game Boy debut, a short side-scroller about reaching April.
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Rare built LJN's Game Boy release The Amazing Spider-Man (1990) as a side-scroller of wall climbs and street fights.
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Manfred Trenz's run-and-gun Turrican debuted on the Commodore 64 and the Amiga, famous for a transforming wheel.
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The Bitmap Brothers followed Xenon with Xenon 2: Megablast, a vertical shooter whose soundtrack came from Bomb the Bass.
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You play a murdered man's ghost in Avenging Spirit (1991), and the only durable skin is a body that still belongs to someone else.
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Konami's Castlevania II: Belmont's Revenge is the Game Boy sequel to Castlevania: The Adventure.
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Core Design's caveman Chuck Rock belly-slams through an Amiga platformer.
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Before the Mana series carried that name, Final Fantasy Adventure was Square's Game Boy action role-playing game, released in Japan as Seiken Densetsu.
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Time travel frames Square's third SaGa, sold in the West as Final Fantasy Legend III.
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Hugo (1991) stars the troll from ITE's interactive television quizzes, a character Scandinavian kids steered with their TV remotes.
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Nintendo and Tose made Kid Icarus: Of Myths and Monsters for Game Boy, a sequel to the NES angel-archer.
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Capcom's second Game Boy Mega Man is labeled Mega Man II(3Ds/GB).
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Capcom's first Game Boy Mega Man, Mega Man: Dr. Wily's Revenge, remixes robot masters from the first two NES games.
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Samus hunts metroids down a vertical nest in Metroid II: Return of Samus, and a battery save was new for the series.
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What began as a Shadow of the Ninja design reached the Game Boy in 1991 as Ninja Gaiden Shadow, released by Tecmo with Natsume sharing the development.
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Konami sent a Contra commando onto the Game Boy in 1991 and named the American cartridge Operation C. Europe sold that same game as Probotector, continuing the regional habit of presenting the lead as a robot.
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Pairs of colored blobs fall, and Compile's Game Boy puzzle Puyo Puyo pops them only when four of one color connect.
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A punch from the handlebar defines Road Rash (1991), Electronic Arts' Genesis motorcycle race where police join the chase.
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Konami followed Fall of the Foot Clan with Teenage Mutant Ninja Turtles II: Back from the Sewers.
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Titus built The Blues Brothers as a platformer about the Belushi and Aykroyd revue.
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Capcom moved Firebrand to the NES for Gargoyle's Quest II, a larger follow-up to the Game Boy original.
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Prince of Sablé leaves on a rescue and spends much of Kaeru no Tame ni Kane wa Naru in the body of a frog.
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Kirby's Dream Land gives the newcomer inhale, spit, and float, with no copy ability yet.
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Audiogenic designed Krusty's Fun House for Acclaim, and the job is herding rats into a machine inside the clown's fun house.
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Snake Man and Spark Man join other borrowed bosses in Capcom's Mega Man III, a Game Boy remix tied to the NES Mega Man 3 and Mega Man 4 rosters.
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Mario reclaims his castle from Wario in Super Mario Land 2: 6 Golden Coins, hunting six coins hidden in themed zones.
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The Troma cartoon spun from The Toxic Avenger licensed Toxic Crusaders for a run of games.
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Bullet-Proof Software, Nintendo's Tetris partner, co-made Yoshi's Cookie.
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Gremlin Graphics pitched Zool as an Amiga mascot, a ninja from the Nth dimension racing through themed worlds.
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Getafix's potion fuels Asterix (1993), one of Infogrames' platformers drawn from the Goscinny and Uderzo comics.
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Known in full as FIFA International Soccer, FIFA (1993) is EA's first entry in that long soccer line.
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Millennium's fish agent stretches up a shaft in James Pond 2: Codename Robocod, wearing a robotic suit.
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A cartoon count who learns spells headlines Konami's Kid Dracula, the Western Game Boy release of a Castlevania parody.
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Whispy Woods, Kracko, and King Dedede crown the tables in Kirby's Pinball Land (1993), HAL Laboratory's Game Boy pinball game.
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Polar, circus, and medieval marchers carry different skills in Lemmings 2: The Tribes, DMA Design's sequel.
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Michelangelo is the only brother still loose when Teenage Mutant Ninja Turtles III: Radical Rescue begins, and Konami built the 1993 Game Boy game around freeing the rest.
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Link washes ashore on Koholint in The Legend of Zelda: Link's Awakening (1993), an island that is not Hyrule, and tries to wake the Wind Fish.
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Konami published Zen: Intergalactic Ninja on Game Boy in 1993, a side-scroller drawn from the small-press comic about an alien warrior.
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Accolade's sequel Bubsy 2 put the bobcat back on the Super Nintendo and the Genesis.
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The familiar girders open Donkey Kong, and after four stages the game becomes a puzzle of flips and handstands.
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Stardroids, alien robots rather than the familiar robot masters, are the bosses to clear in Mega Man V (1994). Capcom published the Game Boy cartridge and Minakuchi Engineering developed it, the last classic-style Mega Man on that handheld.
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Ocean's squirrel platformer Mr. Nutz started on the Amiga and the Super Nintendo.
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Couch gags sell MTV's Beavis and Butt-Head, one of several versions of the cartoon licensed that season.
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Vivid Image's Street Racer is a cartoon kart racer on the Super Nintendo and the Genesis, built to sit beside Mario Kart.
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Sculptured Software and LucasArts closed their 16-bit trilogy with Super Star Wars: Return of the Jedi.
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True Lies is an action license of James Cameron's spy film, and each home edition adapts the movie on its own terms.
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Wario hunts treasure with a shoulder charge in Wario Land: Super Mario Land 3, and the ending changes with how greedy he was.
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Tamsoft's weapons fighter Battle Arena Toshinden arrived with the early PlayStation, published by Takara.
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Europe's name for Disney's platformer is Donald in Maui Mallard.
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Rare's Donkey Kong Land is a Game Boy companion to Donkey Kong Country, with its own stages squeezed from pre-rendered artwork.
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Animal friends rewrite copy powers in Kirby's Dream Land 2. Rick's hamster back changes a spark into a different tool.
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Rick the hamster, Coo the owl, and Kine the fish ride with Kirby in Kirby's Dream Land 2 (1995), HAL's Game Boy sequel.
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Jupiter and Nintendo's Mario's Picross is a Game Boy logic book that fills grids from number clues while Mario hosts.
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Bandai's Game Boy tie-in to the Rangers feature is titled Mighty Morphin Power Rangers: The Movie (BG).
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Daniel Jackson's portal trip is the image behind Stargate (1995), licensed from Roland Emmerich's film.
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Nintendo sold Panel de Pon in the West as Tetris Attack, a rising-stack match puzzle restyled around Yoshi.
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Three-fighter teams return in The King of Fighters '95, SNK's Neo Geo sequel to the first tournament.
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Infogrames' Tintin in Tibet turns Hergé's album about a mountain rescue into a platformer.
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Disney's Pocahontas is a Game Boy tie-in to the animated film, one of several licensed Pocahontas games from the mid-1990s.
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Diddy and Dixie carry Rare's Donkey Kong Land 2, the Game Boy companion to Donkey Kong Country 2, across a new handheld map.
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Muddy Mole shoves dirt and sets bombs because his family is trapped underground in Mole Mania (1996). Pax Softnica constructed the puzzles, Shigeru Miyamoto produced them, and Nintendo published the Game Boy cartridge.
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Disney's animated film about the wooden puppet became the license for Pinocchio (1996), and each home version retells the story in its own way.
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Japan's first retail pair was Red together with Pocket Monsters (Pokemon Green Version).
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Satoshi Tajiri spent his childhood collecting insects and later asked Game Freak to turn that habit into Pokemon Red.
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SNK's The King of Fighters '96 is the Neo Geo team tournament that changes bosses and lineups after the previous annual.
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The friendly-ghost film spawned Casper on separate Game Boy and Game Boy Color cartridges in the years after the movie.
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Konami's Game Boy game Castlevania Legends stars Sonia Belmont.
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Manhole, Fire, Octopus, and Oil Panic share Game & Watch Gallery, the collection Nintendo published in 1997. Each chore can be played with the old LCD stick figures or in a redrawn mode that hands the same clock to Mario series characters.
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DMA Design's Grand Theft Auto starts as an open-city crime game on PC.
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SNK's Real Bout Fatal Fury Special is a Neo Geo revision in the Fatal Fury line, tuned as an arcade fighter.
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Several unrelated products share the name The Lost World: Jurassic Park, from a Sega light-gun cabinet to separate home adaptations of Spielberg's sequel.
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Codemasters' Colin McRae Rally (1998) is a stage-based rally built around the real Scottish driver.
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Enix's Game Boy spinoff Dragon Quest Monsters reached the West as Dragon Warrior Monsters.
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Game Freak's Pokémon Yellow Version: Special Pikachu Edition keeps Pikachu outside the ball and follows the anime more closely than Red and Green.
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Falling warheads threaten six cities in Missile Command, Dave Theurer's arcade defense with a limited stock of interceptors.
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Intelligent Systems recast Panel de Pon with pocket monsters for Pokémon Puzzle Challenge, a Game Boy Color stack-matcher.
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Harry Potter and the Sorcerer's Stone is the US title on several different licenses of the first book and film.
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Atari's Breakout (1976) clears a brick wall with a ball and a paddle, and Steve Wozniak's prototype for the company is part of its origin story.
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Atari's Asteroids (1979), by Lyle Rains and Ed Logg, spins a ship among rocks on a vector screen.
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Ed Rotberg's first-person tank duel Battlezone (1980) drew wireframe enemies on a vector screen.
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Bob Whitehead designed Activision's Atari 2600 cartridge Boxing (1980), a two-player bout from the company's early sports line.
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Dave Theurer's arcade classic Missile Command (1980) asks you to shield cities from warheads with a limited stock of interceptors.
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Ed Logg and Dona Bailey designed Atari's Centipede (1981), a trackball shooter in a mushroom patch where the insect splits when hit.
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Richard Garriott's first role-playing game in the line is what Ultima (Old) points at, the Apple II original that opened the series.
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Data East's BurgerTime (1982) stars chef Peter Pepper, who walks across ingredients to stack burgers while kitchen pests chase him.
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Atari's vector cabinet Star Wars (1983) seats you in an X-wing for the Death Star trench.
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Tehkan's arcade platformer Bomb Jack scores extra for lighting bombs in the right order before they blow.
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Peter Liepa's cave puzzle Boulder Dash (1984) sends you digging for diamonds while loose boulders tumble.
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HAL Laboratory built F-1 Race for Nintendo's Famicom, and it was among the first games to use the console's expansion port for a steering wheel.
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Cursed food labeled It appears in Gauntlet II, Atari Games' arcade sequel, along with new classes in the four-player dungeon crawl.
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Capcom's arcade original Bionic Commando (1987) introduced the grappling-arm soldier that the NES game, where he cannot jump, made famous.
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Konami's basketball game Double Dribble (1987) cuts to a close-up dunk when a shot drops.
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Irem's side-scroller R-Type (1987) is remembered for the Force, a detachable pod that shields the ship and powers its shot.
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Peter Molyneux and Bullfrog let a deity raise land in Populous so a population can expand and fight.
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Capcom revived arcade one-on-one fighting with Street Fighter II: The World Warrior (1991) and a six-button layout.
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Konami armed two soldiers for Contra III: The Alien Wars, known in Japan as Contra Spirits.
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Electronic Arts opened Desert Strike on the Genesis in 1992, a helicopter campaign inspired by contemporary desert warfare.
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Terry and Andy Bogard return to a larger Neo Geo roster in SNK's Fatal Fury 2 (1992) already.
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Digitized actors and graphic finishing moves announced Mortal Kombat when Midway put it in arcades.
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Angel sent the Sailor Soldiers through side-scrolling fights in Bishoujo Senshi Sailor Moon (1993) already.
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A hovercraft joins the gunship in Jungle Strike, Electronic Arts' isometric follow-up to Desert Strike with extra vehicles besides the helicopter.
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Blood codes unlock the red pixels in Mortal Kombat 2 on the Super Nintendo, reversing the first home version's sweat substitute.
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Mark Turmell's two-on-two at Midway is NBA Jam (1994), the basketball game where a hot streak sets a player on fire.
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Titus brought Prehistorik 2, a European caveman platformer, to the Super Nintendo and Game Boy.
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Haohmaru's sword and a rage gauge define SNK's Samurai Shodown, a weapon-based Neo Geo fighter from 1993 already.
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Yakko, Wakko, and Dot share Konami's Animaniacs, and the 1994 Super Nintendo and Game Boy cartridges are not the same game.
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A robotic suit turns a worm into a run-and-gun hero in Earthworm Jim, launched by Shiny Entertainment and David Perry.
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Konami's International Superstar Soccer on the Super Nintendo, from 1994, is the celebrated first game in that soccer line.
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Rare's Killer Instinct (1994) is the arcade fighter Nintendo promoted with combo breakers and a rock soundtrack.
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Codemasters' Micro Machines 2: Turbo Tournament races toy cars across kitchen tables and workbenches.
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Mighty Morphin Power Rangers licenses Saban's television series, and the Super Nintendo edition from 1994 is a one-on-one fighter.
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Electronic Arts' Urban Strike brings the Strike helicopter series into a city campaign.
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Asterix and Obelix defend a potion-fueled Gaulish village against Rome in Asterix & Obelix.
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Acclaim tied Batman Forever to Joel Schumacher's 1995 film, on Super Nintendo and Game Boy carts that share the movie rather than Sunsoft's earlier Batman games.
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Judge Dredd licenses the 2000 AD comic judge for action games timed with the Stallone film.
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A run button and cybernetic ninjas arrive with Mortal Kombat 3, Midway's arcade lineup that lets fighters dash.
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Atari Games' Primal Rage pits stop-motion dinosaurs and giant apes against one another.
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Woody crosses rendered dioramas in Toy Story (1995), the platformer Traveller's Tales built from the Pixar film.
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Andy Davidson turned artillery duels into cartoon worms for Team17's Worms, on landscapes that blow apart under the shot.
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EA Sports aimed FIFA 97 at the 1996 season and kept an isometric pitch on the Super Nintendo.
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Donald Duck wears a shirt and a hard-boiled glare in Maui Mallard in Cold Shadow, Disney's platformer.
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Konami's Frogger (1981) hops a frog through traffic and across a river, one of the simple arcade ideas that became universal.
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Qualifying matches fill EA Sports' FIFA: Road to World Cup 98, the soccer annual aimed at the tournament those digits name.
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Midway took the tournament into polygons in Mortal Kombat 4, the first main entry to leave sprites behind.
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Acclaim and Iguana brought the comic hunter to foggy jungles in Turok: Dinosaur Hunter, an early Nintendo 64 showpiece from 1997 already.
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Disney•Pixar A Bug's Life licenses the Pixar film, and the Nintendo 64 platformer is a different game from the Game Boy versions.
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France hosts the licensed finals in World Cup 98, the tournament game EA Sports built around that summer.
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Treasure totals and multiple endings matter more than a life counter in Wario Land II.
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Pokemon Gold moves the journey to Johto, where a real-time clock changes which creatures are awake.
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