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Super Mario 64

  • 1996
  • Nintendo 64
  • Nintendo
  • 3D home console
  • 5th generation

History

Super Mario 64 puts a castle full of paintings between Mario and Bowser, and each painting is a sandbox with several stars. Stars can be collected out of order once the castle doors begin to open.

Shigeru Miyamoto and Yoshiaki Koizumi used the Nintendo 64's analog stick to make Mario run, tiptoe, long-jump, and wall-kick. Peach's castle is the hub: the more stars collected, the more doors open, and the order of courses is loose after the first few.

A hundred and twenty stars exist, including stars that only appear after a course is already beaten. Yoshi on the roof is the prize for finishing the set. The camera, often fought as much as the enemies, taught a generation how a 3D platformer should be framed.

Later 3D Mario games, from Sunshine to Odyssey, still use a hub and a loose goal list. A limited compilation on Switch included this game for a time. Peach's castle, the analog stick, and the roof Yoshi belong to this original sandbox.

Related in this catalog

Same series is the tight name match. Same franchise is the wider family. Same platform is other games on the systems named above.

Same series

Same franchise

Same platform

RAWG record

RAWG rating4.38 / 5
Ratings770
RAWG date1996-06-23
ESRB on RAWGEveryone
GenresPlatformer
DevelopersNot listed
PublishersNot listed
Platforms on RAWGnintendo-64

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Official option

Switch Online

Official option

Nintendo Switch Online has carried Nintendo 64 games, often on a higher tier. Confirm this title is still in the current library. Where to Play does not host this game.

Nintendo Switch Online overview Official site

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