Namco turned a pair of bongos into the controller for Donkey Konga, a rhythm session Nintendo published, scored by hits, claps, and deliberate rests. Donkey Kong and Diddy Kong host while the track plays. Classic melodies share the list with licensed songs, and the drum party arrived in 2003.
Striking the drumhead answers a hit cue. Clapping to the side answers a different cue. During a rest both hands stay quiet, and playing through that silence counts as a miss.
Barrel hops and mine-cart chases are somebody else's challenge. Here DK and Diddy are hosts, not athletes clearing a stage. Keeping time with the playlist they introduce is the whole test.
Hit, clap, and pause were the three responses Namco built the sessions around. Publication of that living-room music game fell to Nintendo. Licensed recordings sit beside tunes already associated with the ape and his smaller partner.