Treasure's only Wario platform brawler is Wario World, a three-dimensional beat-em-up Nintendo published, where punches, piledrivers, and garlic free trapped sprites. Shoulder throws and slams clear the arenas. Treasure and Nintendo released that fist-first quest in 2004.
Dashing into a punch opens the bullying, and the piledriver finishes a grabbed foe. Coins feed Wario's greed, yet the sprites caged inside a level are the real errand. Cloves picked up along the way pay the cost of opening those cages.
Leave the garlic behind and the prisoners stay shut, so the food and the wrestling share one route. Jumps exist, but grabs and body slams cover the ground between cages. Brawling arenas, not puzzle rooms, are how those spaces were built.
WarioWare breaks attention into microgames that vanish in a moment. Weight, grabs, and a continuous arena keep the quest a brawl. No later brawler from the studio repeated this kind of Wario fight.