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SAMURAI SHODOWN II

  • 1994
  • Wii
  • See the RAWG record
  • motion home console
  • 7th generation

History

Drawn steel replaces empty-handed strikes in SAMURAI SHODOWN II, the weapons duel SNK put in Neo Geo cabinets. A recoil after a blocked slash is long enough for Nakoruru's bird to set up the next cut.

Haohmaru, Nakoruru, and Genjuro settle scores with clashes, recoils, and a rage gauge that bursts into a furious stance. Spacing decides the first cut, because a blade's reach is the whole neutral game.

The arcade original is from 1994, and the motion console's Virtual Console later sold that cabinet again. Stages and the sudden-death tension of a tiny life bar stay as they were.

Related in this catalog

Same series is the tight name match. Same franchise is the wider family. Same platform is other games on the systems named above.

Same series

None in this catalog yet.

Same franchise

No wider family is grouped for this title beyond the series list.

Same platform

RAWG record

RAWG rating3.32 / 5
Ratings36
RAWG date1994-10-27
ESRB on RAWGNot listed
GenresCasual, Arcade, Action, Fighting
DevelopersNot listed
PublishersNot listed
Platforms on RAWGpc, xbox-one, playstation4, nintendo-switch, ios, android, macos, linux, xbox360, playstation1, wii, macintosh, neogeo

Facts in this grid are RAWG's, not our review. Open the RAWG record. RAWG.

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Official option

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Official option

No current listing is claimed here. This entry records the original hardware release. Confirm any official re-release on Nintendo's website. Where to Play does not host this game.

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