Factor 5 and LucasArts opened the GameCube era with Star Wars Rogue Squadron II: Rogue Leader, putting Luke Skywalker in a cockpit from the Battle of Naboo through Endor. Medal targets grade each sortie past simply surviving it. Players saw that launch showcase in 2001.
Naboo's starfighters, the snow at Hoth, and the Death Star approach each demand a different hand on the throttle. Stray shots, a protected wingman, or a clock barely met can decide the medal. Replaying a film battle for a sharper debrief is how a mission stays alive after the first clear.
Luke is the pilot named on the box, while Rebel craft and their wingmen fill out the squadron. Dense fighter swarms and long trench runs were there to show what the new hardware could draw. Flight modeling was Factor 5's job, and LucasArts shared the production.
An earlier Nintendo 64 campaign already used the Rogue Squadron name and a different mission list. Naboo-to-Endor sorties in that launch window are what the subtitle names. Medal hunting is written into the debrief rather than glued on afterward.