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Metroid Prime 2: Echoes

  • 2004
  • GameCube and Wii
  • Retro Studios / Nintendo
  • 6th generation

History

Retro Studios split Aether between light and dark, and Metroid Prime 2: Echoes makes Samus Aran walk both copies of the same map. A light crystal is a safe pocket, and leaving it on Dark Aether starts the suit's drain again.

Beam ammunition is a scarcity the first Prime never pressed this hard, so light and dark shots have to be scavenged. Stepping into Dark Aether drains the suit until a crystal bubble breaks the poison.

Nintendo released this disc sequel in 2004, and a later motion version carried the same hunt. The Ing, the Luminoth, and the temple keys still organize the march.

Related in this catalog

Same series is the tight name match. Same franchise is the wider family. Same platform is other games on the systems named above.

Same series

Same franchise

The series list above is the whole family set in this catalog.

Same platform

RAWG record

RAWG rating4.40 / 5
Ratings85
RAWG date2004-11-15
ESRB on RAWGNot listed
GenresAdventure, Action
DevelopersNot listed
PublishersNot listed
Platforms on RAWGwii, gamecube

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