Sanity effects attack the television, not only the hero, in Eternal Darkness: Sanity's Requiem. Alexandra Roivas reads the Tome in a Rhode Island mansion, and the story jumps across centuries while a meter fills with impossible sounds.
Silicon Knights developed the Nintendo-published GameCube game, released in 2002. Pious Augustus and the ancients are the through-line. A fake save deletion or a volume bar that seems to crawl down are tricks the meter spends on the player.
No sequel sits in this library. The chapter select across historical investigators is the whole of the one-off.